

Crowd control, direct assault, splash area-of-effect, and passive damage are all viable with only the most minor of power adjustments.ĭiablo III has a large following of dedicated players who do frequent Rift runs, collect every piece of gear from Seasons, and min/max every power and Legendary until they’ve squeezed every drop of power from a class possible.

At its most basic, the Necromancer fills the space between Wizard and Witch Doctor, with a dash of Crusader curses thrown in for good measure. Similarly, using Revive to raise bodies from the dead creates a continuously refreshed army of fresh corpses. As bodies stack up, they can be detonated (a throwback to D2), unleashing massive chain damage that, of course, generates even more bodies to detonate. Playing through the storyline once more I found that the Necromancer becomes insanely powerful fairly quickly. That said, there’s something oddly satisfying about the casual-focused progression of the class.

Instead, it feels like much of the foundation for the Necromancer came from the Witch Doctor – the other pet-based class in Diablo III. What surprised me most about the Necromancer class is just how differently it plays than its old Diablo II counterpart.
